![]() ![]() They’ll leave you alone if you leave them alone, which allows you to focus on producing useful buildings for your civilization instead of military units. Don’t worry about the Aliens to start off. However try to balance this with more accessible technologies first–don’t focus on expensive tech when basic necessities have still not been met.ģ. For instance if you have Floatstone, you should pursue the path in your tech web to discover Terraforming, which will unlock your workers’ ability to improve those tiles and harness Floatstone as a resource. In the earliest part of the game, focus on the features of the landscape and look for nearby resources, then plan your tech research based on that. The Repulsor gives you an early way to clear the Miasma without forcing you to focus on the tech before you can really afford it.Ģ. In Beyond Earth, there are fields of poisonous gas called Miasma that will limit the movement of your units across the tiles. ![]() The Orbital units are a great way to support your cities, so don’t forget to incorporate them frequently into your production, especially the Miasmic Repulsor. If you like the Civ6 mechanism but hate the local happiness system( and love the Civ5 global happiness thing like me), or think Civ6 being too easy(it really is), Beyond Earth under simutaneous launching and all random carry-on setting suits you well.1. Notice that cities in Beyond Earth have only ~10 strength, and tier-3 infantries with 6 affinity have 24 strength. But at BE Aliens are very very strong, even stronger than Civ6's if you take the 77-strength siege worm and 70-strength Kraken into consideration. They're just too weak and nobody cares for them. These serious modifiers really change the game.Ĥ: Strong barbarians. For example, Aquatic cities gain +50% culture, -100% plot gain, +100% navy prod, -50% other unit prod. In Civ6 we get a lot of very high-value modifiers like +50% and +100%, which is not usual in Civ5.īut in Beyond Earth there are many of such modifiers. Unlike that of Civ5, where cities are very strong and the most powerful "combat" unit in PVP games become settlers.ģ: High level modifiers. Both in Beyond Earth and Civ6 city defense is so low that you can take them easily with a few troops. In Civ5 and Civ4 upgrade cost is very high so that upgrading itself is very situational and require careful money management.Ģ: Low city-defense. On the other hand if you lose this troop grade game you become the ant. In Beyond Earth and Civ6 the upgrade cost of troop is very very low, and the high-level troops dominates the lower-level ones so that the key is to unlock high-level troops, once you have the tech/affinity of high-level troops you instantly get many of them, then you look your enemies like ants. Systems inherited from Beyond Earth but not Civ5:ġ: Generation of Troops. They just inherited from Civilization Beyond Earth instead of Civ 5. If you attack you soon find yourself being at -50 happiness which stops your civilization, if you don't attack the AI will attack you with (early game 20, late game 50) strength ships while your own city have only 10 strength, so that defending is really hard since you will lose your city in 2~3 attacks.Īlso I understand how some features in Civ6 is designed like this. It's like the combination of weak city-defense mechanism of Civ6 with the global unhappiness thing of Civ5. ![]() Moreover, AIs usually launch at 20~30 turns after your launch, making them fall far behind as soon as they launched.īut this time I select everything randomly, and also disabled the starting time bias thing so that everyone is launching simutaneously, then choose the hardest difficulty as usual.Īn interesting thing I found is that under this setting Beyond Earth becomes quite challanging. Due to my past experience Beyond Earth is quite a simple game on every difficulty if you select all your carry-ons wisely. Until I look back into Civilization Beyond Earth. It is so many annoying features and modifiers, and combat does not look its way to Civ5, making it simply too easy. I once cannot understand why Civ6 is designed this way. ![]()
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